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Dawn
After Trip's shuttlepod is attacked, he finds himself stranded
on a rapidly heating moon with an already inflammatory enemy. More
Star Trek Enterprise deconstructionalism from the pen of Timothy W.
Lynch.
"Dawn"
Enterprise Season 2, Episode 13 Written by John Shiban Directed
by Roxann Dawson.
I went into "Dawn" with some relatively
high hopes. John Shiban's only previous ENT outing was "Minefield,"
and Roxann Dawson's last directing stint was "Dead Stop."
As those two episodes have been among the few bright spots in
an otherwise lackluster season so far, I was hoping that their combined
efforts would prove fruitful.
In
moments here and there, I was right -- certainly, "Dawn"
succeeded a bit more than its rather shopworn premise might suggest.
For the most part, however, "Dawn" is far, far more run-of-the-mill
than either of the two predecessors I mentioned.
For starters, if they were going to use the "enemies stranded
and have to work together to survive" premise, the least they
could do was ease into it in a less forced way. "Trip goes
out to test-drive a new autopilot alone" is a really bad idea.
Space is big, space is dangerous, and you don't want to send people
out alone, especially someone important like, oh, your chief engineer.
Even discounting the possibility that the shuttle could come under
attack, suppose Trip falls ill, or trips (pardon the pun) and cracks
his head on something? It makes much more sense to send two people
out so that each can be a support structure for the other.
When it's a mission along the lines of "I have to do this
and I have to go alone for various personal reasons," I can
usually buy into it for some reason -- but in a case like this,
there's absolutely no reason to do it other than to invoke the all-
seeing deity of plot complications.
(It's not as though a second member of the ship would have messed
things up too much, really. Have the second one be a random crewman,
and have him/her/it killed in the impact. Done and done.)
After that, stranding Trip on the planet is fine, and having him
be unable to lift off again is equally so. He's at least managed
to get a message off to the Enterprise, so they come warping into
the system as quickly as possible. Alas, the ship's sensors can't
find him (or the attacking ship) given the various ores in all the
moons of this gas giant.
To give us something more interesting to look at than frequent
cuts back to Travis and Archer saying "nope, still haven't
found him," we get to meet the race claiming authority over
this system, the Arkonians. They're aggressive (obviously so, given
the television credo that anyone with that many spines on his head
can't be nice), but are grudgingly willing to work with Archer on
finding both missing people.
They don't exactly end up as friends to Archer and company, but
T'Pol notes in rather impressed fashion that Archer cemented better
relations with them in a day than the Vulcans had done in a century.
This was okay, especially in that it shows that T'Pol's occasionally
willing to admit it when someone else finds a better solution.
It'd be nice if Archer did the same, but that's as may be for the
moment. Their combined forces didn't really contribute significantly
to the plot in any real way until the end, but I've certainly seen
worse.
Meanwhile, our esteemed and much put-upon Mr. Tucker discovers
he's not alone on this moon. The pilot who attacked him is down
there as well, and his ship is just as wrecked as Trip's. He sets
upon Trip, surprises him, and steals his communications transceiver
in the hopes of getting a signal off to home.
At this point, as you might imagine, there's a series of power
struggles and duels going on until the two find themselves forced
to work together for mutual survival. Not exactly new territory,
really, but I found most of this executed reasonably well.
Some of this is undoubtedly due to Gregg Henry, who played the
pilot Zho'Kaan. It's not always easy to make your general message
understood despite a language barrier, or to come up with mannerisms
that evoke someone more alien than the usual genre norm, but at
least to some extent Henry did so, particularly with the head-bob
that symbolized "yes."
It's a little thing, but it helped get things away, at least briefly,
from the "Trip faces big bruiser in latex" standard. (That
head-bob reminded me a little bit of Jeff Bridges in "Starman,"
actually, and I've always felt Bridges did a nice job in that film.)
The language barrier is something else which tripped my implausibility
alarms, though. From an internal standpoint, there's little to no
reason for shuttles not to have universal translators onboard as
standard equipment -- you'd think that every emergency field pack
would have one.
From an external standpoint, it's incredibly convenient that Archer
can talk to his opposite number on the Arkonian ship without a moment's
delay, but Trip can't get anywhere. It seems that the UT works immediately
or with time delays, depending on plot convenience. Here, at least,
it smacked of artificiality. (I don't object to the barrier on the
planet -- it's just that combining it with the "we can talk
to Similar Guy without the slightest problem" strains credibility.)
Shiban added a few minor touches here and there that were much
appreciated. When Trip's the one who's captive (after an abortive
attempt to reclaim his transceiver), he discovers (along with us)
that what the Arkonians use for hydration is something he finds
completely unpalatable.
Given how many times different species seem to find the same stuff
appetizing (or at least edible), I appreciated having that not play
out here. Similarly, discovering that Zho'Kaan's saliva can magically
heal Trip's wound was pretty neat -- convincingly alien, and it
led to one of the best lines of the night, "I can't fix this
-- it's a lost cause. Maybe if you vomit on it it'll fix itself."
Somewhere around here, the ticking clock begins to surface: T'Pol's
scans have shown that the moons in this system change temperatures
very dramatically over very short times -- by the heat of the day,
temperatures reach 170 degrees Celsius. Time to find 'em by morning.
The "enemies must work together" bit had to come into
play sometime, of course, and it does so when Trip finally gets
a transmitter working, using parts of Zho'Kaan's communicator to
power his own. Alas, the same ores in the planet that interfere
with sensors also interfere with communications to some degree,
so Trip decides that the only option is to go to higher ground.
That requires both parties to have hands free to carry equipment,
so he talks to Zho'Kaan and proposes they work together.
Perhaps unsurprisingly, Zho'Kaan then goes on the offensive briefly,
and we get to watch the two of them brawl for a minute or two. That's
probably a less cliched choice than having them actually agree to
work together, and I'll admit that as fight scenes go this one seemed
a bit more interestingly choreographed than usual ... but it's also
a big game of Spot the Stuntman and not really all that much else.
(It felt a lot like the old Marvel Comics tradition of "heroes
meet and have to fight, then team up and go after the real menace"
to some degree.)
Having Trip toss away his weapon a second time after the fight
was over and give some impassioned speech about "we can keep
fighting if you want, or we can get outta here" was telegraphed
a mile away, though -- and does nothing to dissuade people from
the opinion that Enterprise features departures from the Trek norm.
All that said, however, I was buying into the show a fair amount
up to this point. Once they get higher up and actually hear from
Hoshi, however, things deteriorated in rapid succession. First,
thanks to various atmospheric problems it appears that both ships'
shuttles all lose power, so Archer suggests they use the transporter.
No good, says Phlox -- given Arkonian physiology, it'll likely
kill the pilot. Archer conveys this to Trip and prepares to beam
him up ... and Trip then refuses, saying that he'll stay
down until a way's found to get them both back, abruptly suggesting
a way in which the Arkonians could modify their own shuttles to
make it through the atmosphere.
This is about as artificial a way to create the typical "there's
one more problem" suspense as I've ever seen. First, it's almost
inconceivable that Phlox should have enough information to make
that call -- it's not as though the Arkonians have been forthcoming
with information up to this point, after all. Second, Trip's reaction
is, however noble, intensely stupid.
He could potentially be of more help up on the ship when he's able
to focus clearly. Third, Archer should have ignored him as potentially
delirious and beamed him out anyway. Fourth, even if Archer's not
willing to do that he could have, oh, beamed down a few gallons
of water. (And a fan. And an emergency shelter. And the Road-Runner,
who's just innately cool. But anyway...)
The disturbing part is that the same time crunch could have been
created trivially by simply saying that the same atmospheric voodoo
messing up the shuttles also interfered with the transporter. Trip
and friend are still stuck on the planet, and Trip might be sufficiently
convinced he's going to die that he can legitimately make a big
speech musing over all of the wonderful things he's seen and done
during his time on board.
If I can come up with slight plot adjustments in ten minutes that
make a lot more sense, so can the creative powers that be on the
show -- and I'm really quite concerned at how frequently that's
not happening these days.
And about that speech ... eesh. I've heard it before, and heard
it much better. For those not familiar with genre films, I'll just
say that clearly the heat left Trip a little bit Batty and leave
it at that. (I'll swipe from Tom Lehrer here and say, "the
rest of you can look it up when you get home.")
Even if that weren't an issue, however, there's no reason for Trip
to feel as he does. He knows he's not going to die -- Archer's flat-out
told him that he's not going to let Trip stay down there for long.
It's a silly speech, insufficiently motivated.
Naturally, however, the Arkonian shuttle shows up in the nick of
time, everyone's fine, and Zho'Kaan winds up, if not friendly, then
at least "grateful that [he] didn't destroy" Trip's shuttle.
Chalk one up for the good guys.
Other observations and comments:
-- Not quite a nit, just an observation: giving a big gas giant
62 moons is reasonable enough (our own gas giants aren't that far
up there so far as we know yet, but it seems fine) -- but saying
there are 62 of them with atmospheres that could support Trip is
stretching things. If memory serves, only 4 of Jupiter's moons are
large enough to have atmospheres of any consequence whatsoever,
and it's leading the pack in that regard.
-- Okay, this one's a nit: if this moon's got enough of an atmosphere
to keep Trip and Zho'Kaan alive, it's not reasonable to have the
temperature shoot up that much and that quickly. One of the reasons
an atmosphere is nice is that it tends to flatten out temperature
variation to some extent -- and even if the temperature could do
what's claimed here, I imagine the pressure changes involved would
wind up creating one hell of a breeze.
-- Trip: "I don't know what I've done to provoke him."
Us: "Maybe he just saw 'Precious Cargo' and 'Unexpected' back
to back? It's a wonder the whole quadrant's not after you."
-- On the healing power of Zho'Kaan: I could swear I remember hearing
at some point about an animal whose saliva at least accelerated
the healing process, but I'm not coming up with any evidence for
it at the moment. Given that vampire bats' saliva contains an anticoagulant,
though, I don't think it's that much of a science- fictional leap
to postulate saliva that can do a heavy-duty version of just the
opposite.
-- Did anyone else notice that Zho'Kaan's alien mannerisms disappeared
as soon as the UT made it seem he was speaking English?
-- "That's why we chose this life -- to see things we've never
seen before." Considering how little there's been of late on
the show that we haven't seen before, the tang of irony here
is a bit overpowering...
As the first new episode of 2003, then, "Dawn" is pretty
neutral. It's got enough bright spots in the way of execution that
it suggests things like "Precious Cargo" won't be the
norm ... but a lot of the same weaknesses are still present, and
there's cause for concern that they may well be the norm. With another
rerun break rising over the horizon, let's hope "Dawn"
is more of a remnant than a harbinger.
So, wrapping up:
Writing: Scattered moments of good alien sensibilities, but a lot
of glaring plot inconsistencies and artificialities. Directing:
Dawson did what she could to make a show that's almost entirely
two guys on a Planet Hell landscape visually interesting. Acting:
Trinneer and Henry mostly held up their end of the bargain.
OVERALL: 5.5. Pretty neutral.
Tim Lynch
Copyright 2003, Timothy W. Lynch. All rights reserved,
but feel free to ask... This article is explicitly prohibited from
being used in any off-net compilation without due attribution and
express written consent of the author. Walnut Creek and other
CD-ROM distributors, take note.
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