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Star Trek Enterprise: The Communicator
When Lieutenant Reed loses his communicator on a landing mission,
he and Archer return to retrieve it before it contaminates that planet's
culture.
"The
Communicator" Enterprise Season 2, Episode 8 Teleplay by Andre
Bormanis Story by Rick Berman & Brannon Braga Directed by James
Contner
"The
Communicator" continues the slow improvement that Enterprise
has seen since the depths of "A Night in Sickbay," but
like some of its predecessors it's an episode that's less successful
the more deeply you look at it. It's not so much that you can enjoy
it without serious thought; it's that you need to avoid such thought
to have even a hope of enjoying it without reservation.

The idea behind the
show works just fine from where I sit. Having Reed lose his communicator
is entirely plausible, and Archer's heard enough complaints from
T'Pol about "cultural contamination" that he'd naturally
be inclined to retrieve it. Most of what happens from there consists
of matters going from bad to worse, when Archer and Reed's attempt
to get the communicator results in the pair of them getting arrested
as spies.
In principle, no problem
- and this is also a story that's more plausible in Enterprise
than in chronologically later series, as a century or two down the
line one could presumably just find the communicator and beam it
out. In practice, there are several instances of Stupid Plot Syndrome,
where the story only continues because the characters (either our
heroes or the villains) act like morons.
Exhibit A: Hoshi's
scans suggest that the communicator might be in a tavern where the
three of them sat and rested, so Archer and Reed head back there.
That's fine, but what do they do once scans indicate it's nearby?
They get up while the bartender is making their drinks and
both head not-at-all subtly towards a deserted hallway. Is it any
wonder they were arrested? The sensible thing to do there would
be to do various non-threatening things, leave, and come back after
the bar has closed: that way you've got a better chance of getting
to the material without being spotted.
Sure, there's evidence
of a break-in, but that's not exactly something that will raise
more than routine suspicions. Since it was clear in this case that
everyone was on to them anyway, this wouldn't have changed the outcome
... but it would have made Archer and Reed seem an awful lot smarter.
A corollary to this
that you'd think Reed would already have a story devised in case
they were arrested: he's generally so cautious in areas of security
that I'm surprised he didn't. But that's not a big deal.
Exhibit B: Apparently
it's standard procedure on this world for accused spies to be held
in the same cell without any sort of monitoring. Pardon me? If this
government were half as paranoid as the episode makes it out to
be, it would immediately separate the two, interrogate them separately
and look for contradictions in their story.
The only reason to
keep a group together in this case is to bug the conversation and
hope they let something juicy slip out. No wonder these guys have
worries about "the Alliance" - they're not much for basic
intelligence operations.
Exhibit C: When
the pair go a while without responding, T'Pol decides to hail Archer.
Good plan, that - now you've confirmed that it's a transmitter and
given away your existence. Beeping the communicator would have been
more than sufficient.
That said, however,
the show's a decent cautionary tale about how good intentions can
make matters worse, and about how a suitably paranoid culture can
twist events to their interpretation all too easily. It's all a
bit derivative, feeling like one part "Detained," one
part "Civilization," and one part TNG's "First Contact"
(the episode, not the film), but it's engaging enough.
I was particularly
pleased to see that the pair were revealed as different physically
without much of a problem. Phlox's cosmetic enhancements are rather
clearly designed to let the user walk around without incident, not
to resist serious scrutiny - and seeing a loose bit of latex combined
with red blood was a very plausible way to up the ante. (I do wish
that they hadn't been referred to as "surgical alterations,"
though, since they were pretty obviously just latex attachments
and not surgical at all.)
After this, it's a
race against time. Worried that the crew's effect on the planet
will only get worse the more time and technology become involved,
T'Pol lets Trip work up a rescue plan ... while in the meantime,
General Gosis and his staff become more and more convinced that
they're dealing with aliens rather than simple spies.
Since Trip's rescue
plan involves using the Suliban cell ship they obtained back in
the pilot, I'd normally be very pleased about everyone paying attention
to past history. On the whole, I actually am pretty happy that they
remembered that it was lying around ready to be used (and I'm comfortable
assuming that the events of "Shockwave" happened so quickly
that the Suliban couldn't retrieve their ship).
My only reason for
reticence is that, yet again, it's put Trip in the realm of comic-relief
filler. Last week saw Trip play- acting as Archer to appease some
Vulcans, and this time he winds up with a partially cloaked arm
after something goes wrong with his work on the cloaking device.
Boy, wackiness just follows Trip around wherever he goes, doesn't
it? The Trip subplot also threatens to derail the mood of the rest
of the episode, which is pretty consistently somber and worried
the rest of the time.
I fully expect this
episode to open up a can of worms about how far officers should
properly be expected to go in order to safeguard a culture from
their own effects on it, and I think that's a fairly big plus to
the episode. Archer's conversation with Reed in their cell about
the consequences of revealing their true nature is a good one -
I don't think it's meant to be a definitive statement on the subject,
but it raises the argument and highlights one facet of it.
Personally, considering
the number of times Kirk did a lot more than leave a communicator
a century after Archer's time, I think Archer's viewpoint feels
a little out of sync with 22nd-century attitudes, but it'd hardly
be the first time that's happened.
I also wonder whether
the communicator should even be considered worth it. A pair of them,
perhaps, since you can use one to let the other function, but a
single one is of no value short of whatever technological innovations
the inhabitants could glean from it. Would those really be that
great?
Once their exotic
physiology is discovered, Archer makes a split- second decision
to bluster like an Alliance agent. He and Reed improvise a story
about them being genetically enhanced prototypes with new technology
and new physiologies to make them the ideal soldiers. Their captors
find the story potentially plausible, but the doctor argues that
the only way he can do a more thorough examination on their organs
is if said organs are removed. General Gosis immediately orders
their execution by hanging, to take place in just a few hours.
This sets up the final
jeopardy angle well enough, but it's also taking a left turn right
back into the land of idiot plotting, mainly on the part of the
bad guys.
Exhibit D: Archer's
story is one that wouldn't have a prayer of holding up once people
think about it. Why would the Alliance send all their prototype
people *and equipment* on a single mission? This is perfectly forgivable,
though, considering that Archer basically made up something in an
instant of panic.
Exhibit E: Even
if the examination is needed, there is no reason to kill both of
them. Perhaps you tell the prisoners that they'll be executed unless
they start singing a little more sweetly. Perhaps you separate them
(yes, that again) and tell each one that the other will be executed
if they don't cooperate more strongly. Perhaps you kill one of them
and keep the other alive for other information. To kill off both
your captives is to remove any chance that they can give information
beyond the content of their organs, and that's shortsighted beyond
belief.
Exhibit F: Okay,
you've decided that you need to execute both prisoners for whatever
reason. Why tell the prisoners in advance rather than keeping them
in the dark? If they've got an ace in the hole, you've pretty much
just guaranteed that they'll know now is a good time to use it -
and that's not a way to keep your base safe. (Similarly, sending
an open communique that Enterprise can intercept is not the brightest
of moves.)
Exhibit G:
On the Enterprise side, why does no one even for an instant consider
the transporter? It's obvious from later events that they know *exactly*
what building they're in. Beam a communicator to the cell, then
beam the prisoners up one at a time.
A risk, yes, but if
they're about to be hanged anyway I'm not seeing how it's any more
risky than the mission they chose ... and it'd have a much smaller
impact on the populace. There might be any number of reasons why
this wouldn't work, but rejecting it outright is a lot more palatable
dramatically than simply forgetting its existence and hoping viewers
don't notice.
In the end, of course,
Archer and Reed are rescued from the hangman's noose in the nick
of time, with the Suliban ship landing right in the prison compound
and a massive firefight ensuing. The firefight itself is fine, but
I was particularly fond of one of the closing shots: as the ship
leaves, we see Gosis standing there almost slack- jawed amidst the
wreckage of his prison complex. He wasn't evil or railing against
the injustice of it all - just trying to comprehend what had just
happened to him. In its own quiet way, it was very striking.
The closing Archer/T'Pol
scene did everything but print its moral on the screen, but was
a solid scene apart from that. Archer's relieved to be back, of
course, and T'Pol glad to have him - but she at least recognizes
that an awful lot more damage was done than simply leaving the communicator
be might have been.
Thanks to all this,
as she and Archer collectively point out, this group now believes
the Alliance can create super-soldiers, particle weapons, and invisible
aircraft. Looking around at the state of Earth circa 2002, I think
it's obvious that that belief could be a seriously destabilizing
influence.
I wish the "you
don't have to leave technology behind to contaminate a culture"
line hadn't actually been said, as I think its message was obvious
anyway, but it's a decent enough scene.
Other quick thoughts:
- Tech gripe of the
week: When Archer warns Reed that the surveillance towers are coming
up, Reed says, "The hull plating's already been polarized."
Um, great, Malcolm - how the hell will that stop you from being
seen? "Polarize the hull plating" is one of those phrases
that's simultaneously nonsense and a writer's crutch, since it can
apparently do almost anything. Bleah.
- One wonders why
the communicator isn't routinely equipped with a failsafe that you
could trigger (from orbit) to melt out all the useful components.
A random chunk of metal is hardly going to contaminate a culture.
Obviously no one would have thought of that here in the 22nd century,
but why isn't it standard two centuries later given the events of
this episode and others like it?
- As goofy as the
"Trip cloaks his arm" plot was, I do like that he couldn't
just figure out the cloaking device without problems. That technology
seems awfully far ahead of 22nd-century Starfleet work, so it's
not something he should decipher without a serious fight.
- T'Pol is avid that
any contamination be avoided. Discuss in light of the revelations
about her ancestor shown in "Carbon Creek."
That more or less
does it, I think. "The Communicator" has a solid core
that I like very much, but a lot of plotting gaffes that keep getting
in the way. That's a step up from shows which are complete fluff,
but I'm definitely hoping for better.
So, wrapping up:
Writing: Major "idiot plot"
moments marring a potentially very strong story.
Direction: Apart from one or two good shots (the final one
of Gosis, for instance), nothing especially striking in either direction.
Acting: I was more impressed with the guest cast than usual;
the regulars were fine but not riveting.
OVERALL:
Call this one a 7 or so. Fine, but not one you'll want to come back.
Tim Lynch
Copyright 2002, Timothy W. Lynch.
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