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Burnsing
Passions: Jim Burns Interviewed
This
brilliantly talented science fiction and fantasy artist waves an airbrush
like Yoda waves a lightsaber. You only know you've made it as an author,
when your publisher assigns Big Jim Burns to illustrate your
cover.
There
can be no doubt in anyone's mind that Jim Burns is one of our foremost
sf illustrators -- one of the true greats -- so it's surprising
that before this year there had been only one book of his amazing
art.
This dearth was amended by Paper Tiger with
the publication of Transluminal, a collection (about 120 illustrations)
of Jim's work. Jim very kindly took time out from his characteristically
hectic schedule to talk to the Snarl's Paul Barnett, and this is
what he told us:
PS: Why
was there such a long gap between Lightship and Transluminal?
JB: Well I tell you -- it wasn't
for want of trying at my end! Along with my utterly splendid but
long-suffering agent, Alison Eldred of Arena, I've been trying to
convince any number of publishers on both sides of the Atlantic
that what they really wanted was a new Jim Burns collection.
And to be fair, a lot of interest was shown and a lot of nice things
were said about my work -- but, and very frustratingly, it was always
"maybe next year" or some other similar fob-off. Ironically enough,
the one publisher who seemed always genuinely to be interested in
a new book was Paper Tiger, but for various reasons I'd wanted to
change to a different publisher: the relationship between myself
(and other artists) with Paper Tiger went through a very disagreeable
patch for a while -- all now completely behind us as a consequence
of the Collins & Brown takeover of the imprint.
I have nothing but respect for the people who are now running things
at Paper Tiger -- but this was not always the case! There was a
period in the late 1980s, early 1990s when publishing -- science
fiction publishing in particular -- was in the doldrums and I think
there was little energy, interest or indeed money available for
illustrated books.
There seems to be something of a resurgence of these types of books
now with a number of juicy new collections in the pipeline from
Paper Tiger and other publishers too.

PS: How
are you finding the transition from more traditional media to computer
art? In similar vein, how are your clients finding the transition?
JB: I'd like to say "seamless" in answer to this one. But
of course it is inevitably a path full of potential pitfalls both
on the actual picture-creation front and perhaps more critically
on the client front.
Let me first say one very important thing -- for the record. I
am not finished with painting. In fact, since starting to output
a significant proportion of my work digitally, I've found that it
"informs" my traditional work in some interesting new ways. I compose
most of my initial sketches for client approval on the computer
these days, whether the finished thing is a painting or a digital
file.
The particular foibles, eccentricities and indeed succulent new
facilities offered by, say, the various tools in Photoshop are helping
me to evolve my style in a more "organic" direction.
When I then do a trad-style painting from digitally created sketch
stages I find that the actual look of my paintings is changing in
some subtle but increasingly obvious way -- along a road that I
would have attempted to follow anyway -- but which is accelerated
by this new method of initially "getting ideas down". I'm finding
it very liberating indeed.
Actually painting the finished article "on-screen" too has
provided me with a whole new mode of self-expression, and I find
the renewed/refreshed involvement with sf art truly invigorating.
Everything palls a bit with time -- even a relatively exciting thing
like creating science fiction paintings -- and for me, despite my
clunky early digital efforts, it's really renewed my enthusiasm.
I enjoy being able to switch between the two methods of outputting
images, and as a consequence of "going digital" I'm enjoying my
traditional-style painting much more than in recent years.
Clients vary! Some of them, as my agent Alison so delicately
puts it, are just "very old-farty" with this newfangled nonsense
and won't even entertain the possibility of getting a Zip disk instead
of a painting. Some will try me out and then be either hooked or
not by what I'm offering -- future commissions from those sources
reflecting their opinion.
Others are very enthusiastic about the whole process -- so long
as the quality is there -- for apart from any other considerations
the logistics side of handling Zip disks is so much less bothersome
than having to look after valuable, one-off artwork.
It's still early days for me with digital art creation. I've
done some good things and some iffy things. Time will tell how profoundly
the Apple Mac is going to affect my career as an sf artist.
PS: Do
you ever feel the urge to write fantasy/sf yourself?
JB: Well, the "pull" is there on some level certainly --
and every so often (usually after tackling the cover to some awful,
awful book by some soon-to-be-forgotten writer) I think "I can do
better than that" and start to assemble, on some near subliminal
level, the elements of a storyline.
Then I get to read the latest Stephen Baxter, or a first novel
by this new young whippersnapper called John Meaney, or decide to
give The Forever War another run-through after a decade or
more -- and I think to myself, "What are you good enough at, Jim,
that you can make a reasonable living out of it?" and the answer
is, of course: "Painting pictures."
Like any number of unnameable, unspeakable urges, this one is best
left to the guys whose speciality and talent it is! I might be more
seriously tempted if science fiction writers suddenly started producing
their own brilliantly painted book covers!
PS: Illustration
seems to flow so freely from you, but there must have been times
when a particular book proved especially devilish to illustrate.
Are there any covers that strike you as the most difficult you've
had to do?
JB: Illustration most emphatically does not flow freely
from me! I have an intensely visual imagination and a desire since
childhood to express myself in pencil, paint or now, with amazingly
renewed energy and enthusiasm . . . pixels. But it has
always been a struggle.
I have a limited range of natural skills which I've managed to
hone to a certain degree of crafty conviction, and I've learned
a few new tricks along the way. Art college did not help one iota.
Despite all that, every time I start a new job it's most definitely
a case of girding up the loins and plunging enthusiastically in
regardless.
I'm lucky that I'm a man who was able to turn his hobby and interest
towards the means of making a living but I think it's fair to say
that I do set myself high standards -- which in my own opinion I
rarely manage to achieve. The successful one is always the next
one.
Some writers help enormously by being just, well, bloody good
writers who fire the imagination off down some road or other (the
problem here is usually along the lines of "What do I choose not
to illustrate?").
But sometimes, just sometimes one can get to page 598 of some uninvolving
great tome or other and that sheet of paper on which I habitually
jot down page references for all the good visual stuff, the little
asides and messages to myself, remains . . . a great big
white virginally blank sheet of paper. They are the difficult ones
-- when inspiration refuses to fire the appropriate neurones into
activity.
Back when I started doing this stuff it was the convincing
depiction of human characters that proved most difficult. I can
do that now. Aliens -- I used to conjure them up via a long process
of sketched preliminaries leading to the final painted realization.
Now they just seem to evolve naturally out of the painting process
itself. Hardware builds itself before my very eyes and, I hope,
never the same twice. The difficulty now is more subtle and more
personal. It's connected to some difficult-to-define supra-process
in which the aim is to engage with ambience or mood or, perhaps
most importantly to this illustrator anyway, to convey the essential
spirit of the tale through the book jacket illustration.
PS: Have
you ever felt tempted to move into the Fine Art field, with gallery
exhibitions and the like?
JB: Nope! For a start, I can't really imagine painting anything
other than science fiction. I don't think I'd be all that much cop
at painting anything else.
The enthusiasm for and indeed the deeply ingrained habit of science
fiction has become totally dominant in the way I express myself
in paint. I could perhaps see myself pursuing a style of "fantastic
art" which may have its origins in the kind of thing I do now but
which carries a few more personal "inclinations and obsessions"
than my commercial output.
This hypothetical material might hold some attractions for some
galleries -- but, and it's a big but, my work is quintessentially
commercial and it is overwhelmingly science fictional. Neither of
these facts hold much attraction for the owners of galleries and,
apart from the just about unique case of the Worlds of Wonder gallery
in Washington DC, there is not likely to be any great meeting of
the minds between me and the world of Fine Art. I'm too busy just
making a living working the field I enjoy and love.

PS: Who
are your own favourite artists currently working in the field? Or
does your Top of the Pops vary from one day to the next? Are there
any who have particularly influenced your own work?
JB: My Top of the Pops does vary somewhat with my fickle
enthusiasms. I'm currently rather interested in the work of a few
digital artists who seem to be bringing a new fresh mood into the
field. In particular I like the way Rick Berry has created his own
singular oeuvre.
Brom too, using more traditional media, has managed to enliven
an area of fantasy art that had become very derivative and rather
boring. Every year I get the latest annual edition of Spectrum
-- The Best in Contemporary Fantastic Art, and every time I
find pieces by people I've not heard of before (and who often seem
then to vanish into the woodwork) who stun me with their scary facility
and hyperactive imaginations.
I'm impressed too by some of the often nameless people who produce
great, usually digital designs for film. Last night we went and
saw The Phantom Menace and, visually at least, there are
some truly amazing things going on. At last a true sense of a real
science fiction mindset going into the design thinking behind alien
lifeforms and hardware.
As I've stated at boring length elsewhere, my biggest influences
were the British comic artists of the 1950s and 1960s -- in particular
Frank Hampson and Frank Bellamy and their work on Dan Dare
for the Eagle comic. I still see curves and angles emerging
out of my own designs that are pure 1960s Frank Hampson -- an unconscious
homage I like to think.
PS: Are
there any plans for a new book to follow Transluminal?
JB: Editing the work down to fit into Transluminal
was quite a case of "What do I leave out?" rather than "What shall
I put in?". I've already got enough accumulated work to fill another
book the size of Transluminal and indeed to almost fill yet
another -- though some stuff was left out of Transluminal
for very good reasons and I'd hate to start trawling through rejected
stuff just in order to fill a new book.
A follow-on to Transluminal has been tentatively mooted
(Superluminal?). I suppose it depends on how well or badly
the current book does out there in the only place that counts --
the market place!
PS: Jim Burns, thank you.
A version of this article originally appeared
in The Snarl, Paper Tiger’s reader zine. Many
thanks to the Snarl’s Editor extraordinaire, Paul Barnett
(www.papertiger.co.uk),
for letting us use their prose.
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